package com.seaengine.net.PortEvent
{
	import flash.events.Event;

	public class PlayerUpdatePortEvent extends Event
	{
		public static const GAMEPLAY_UPDATE_PLAYER:String="gameplay_update_player";
		public static const GAMEPLAY_UPDATE_PLAYER_PVPED:String="gameplay_update_player_pvped";
		
		public var updateplayerupdatelist:Array;
		public var updateTriggerStateList:Array;
		public var updateTriggerPosList:Array;
		public var monsterObjectId:int;
		public var updateflag:int;
		public var flag:int;
		public var isDungeonStepChange:int;
		public var currentTimer:uint;
		public function PlayerUpdatePortEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
		}	
		
	}
}